GLENN KORVER'S PORTFOLIO
  • Highlights
  • Work
    • Into The Wild
    • CN: SummerCamp Island
    • Puma: Run My Way
    • OLAY: VR Skincare Lab
    • Tales by AI
  • Personal
    • Published Assets
    • GGJ
    • Racer WaveFunctionCollapse
  • About
  • Study 2011 - 2015
    • No Man Mayhem
    • Pathfinding Research
    • Flow Field Pathfinder
    • Art and Design >
      • UDK Level
      • Houdini Project
      • HexaBot
      • Da vinci
Play Video

WFC Racer

Experiment to build a racing game track by using Wave Function Collapse to handle the random genereration
I was inspired by the game Bad North which had used the technique in a somewhat similar fashion to generate beautiful islands

In the end I also made it into a small playable game which keeps track of your lap time.

You can download it here

The 3D Tile assets are from Kenney. They were slightly adjusted to support the edge detection system, which automatically handles what combination of tiles and orientations are possible.

Picture
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