Glenn Korver 
Gameplay Programmer
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4 player Deathmatch Level

Made in UDK , this level is designed to be played in a "free-for-all" game mode with a capacity of 4 players.

The goal while developing this level was to have every route and segment allow for players to move around in multiple ways, so that they can change their paths quickly to espcape from other and/or hunt on other players more easily. 

With a mix-up of open, closed and high areas in close proximity to each other, it is recommended to use different weapons reguarly and avoid sticking to 1 weapon through out the match.

Inspired by level design in Team fortress 2
  • Type             White box Level
  • Role              Level Designer
  • Software     UDK
  • Date             November 2012
  • Duration    8 days

   Links
         Level file: Click here


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