GLENN KORVER'S PORTFOLIO
  • Highlights
  • Work
    • Into The Wild
    • CN: SummerCamp Island
    • Puma: Run My Way
    • OLAY: VR Skincare Lab
    • Tales by AI
  • Personal
    • Published Assets
    • GGJ
    • Racer WaveFunctionCollapse
  • About
  • Study 2011 - 2015
    • No Man Mayhem
    • Pathfinding Research
    • Flow Field Pathfinder
    • Art and Design >
      • UDK Level
      • Houdini Project
      • HexaBot
      • Da vinci

Pathfinding "Paths vs Flow Fields"

Paths vs Flow Fields is my research project which compares the the benefits and drawbacks of using a path or flow field in different game environments and explains the process behind how they work and how to make one yourself. The paper is meant as a guideline for game developers that want have to find the right pathfinding solution for their game.

The project's pathfinding solutions include: JPS, A* and Flow Fields combinded with HPA*
  • Type             Research Project
  • Role              Programmer 
  • Software     Unity (C#)
  • Date             June 2015
  • Duration     4 months

 Links
           Build and Paper:  https://www.mediafire.com/folder/a3v1...

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