Pathfinding "Paths vs Flow Fields"
Paths vs Flow Fields is my research project which compares the the benefits and drawbacks of using a path or flow field in different game environments and explains the process behind how they work and how to make one yourself. The paper is meant as a guideline for game developers that want have to find the right pathfinding solution for their game.
The project's pathfinding solutions include: JPS, A* and Flow Fields combinded with HPA* |
Links Build and Paper: https://www.mediafire.com/folder/a3v1... |
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